Who am I?
Hello! My name Rasmus Gunnarsson and I started working for Frictional Games as a freelance artist back in 2010 to help out with the final stages of Amnesia's development. Later, I became an intern, and that landed me full-time employment as a concept artist / 3D artist / level artist / whatever’s needed artist.
|Painting made in my spare time.|
|A personal painting much inspired by Beksinski.|
After completing the freelance work for Amnesia I got an internship at Frictional where I, among other things, worked on the Justine expansion. After the internship I got full employment.
What do I do?
Sometimes an area might need a redesign, and doing a paintover is the quickest way of evaluating what needs to be changed and to set a clear goal; at other times we might need to fix a bunch of objects both technically and aesthetically.
I really love being able to have a finger in everything, making sure that the concepts are translated correctly, and then having the freedom to explore and tweak things, making every area or object as good as it can be instead of simply contributing art and hoping that it becomes something good in the end.
I use Photoshop and a Wacom for drawing and Modo for creating 3D assets.
|Concepts for the teaser.|
Another thing that happens in the process of designing an area is that the initial sketches tend to act as a visual playtest. Something that might've been problematic to communicate visually can easily slip through when you are only designing something in your head or on paper. In the end, nothing is final and will always evolve in each stage it goes through.